I like the sculpting features in Fusion a lot, but anyway after pushing pulling edges and points and surfaces it very often happens that there are ripples, nudges, unexpected folds in the surface, like in the attached image. The fold shown is not on a specific edge or point I could grab and pull out. I have also no clue where it came from. I assume (simply said) I was pulling somewhere and did not notice that I created that fold somewhere else. Here comes my question: Where do I find the tool to 'smooth', 'Iron' or 'sandpaper' this fold.
Construction of Smooth Branching Surfaces using T-splines A.I. Ginnisa, K.V. Kostasb, P.D. Kaklisc,d,a aSchool of Naval Architecture & Marine Engineering, National Technical University of Athens, Greece bSchool of Engineering, Nazarbayev University, Kazakhstan cDepartment of Naval Architecture, Ocean and Marine Engineering, University of Strathclyde, UK.
And if it exists, where can I limit the area of such a tool? I know that with a bunch of clicks here and pulls there I can probably smooth this one.
But I am searching for a simple way. As it comes down to topology.